Wednesday, February 6, 2013

999 and Critical Thinking

I must first apologize for posting late, however, I have a good reason! I'm doing a bit of creative writing volunteer work at my university. So, towards that end, yesterday I had to attend a reading. I've also been crazy busy getting ready for a presentation at the end of the week. Ah well.

My sister suggested I do a post on 999: 9 Hours 9 Persons 9Doors, because it's awesome. If you're looking for a good DS title, pick this one up for sure. It's got a thriller/mystery/survival vibe, with some great puzzle gaming thrown in for good measure.

The story is simple at the onset, being of nine individuals that must complete grueling puzzles in a race to find an escape route from a cruise ship that's been rigged to sink in nine hours. However, as the game progresses this Saw-like concept gets increasingly intricate. There's multiple endings, so there's plenty of replay value, but more importantly there's character development.

Every character in this is distinct from one another and they all mix and mingle according to your choices (and in some cases) against your wishes. It is planted in the beginning of the game that one two of your group members is potentially untrustworthy, and once the guessing game starts you begin to reason that any of the group of characters suspect. Even yourself (Junpei). So there's a double aspect to the puzzles in the game. On the one hand, you must complete the puzzles on the ship or die trying. On the other hand, you have to figure out who are the bad apples of the group, because only a certain number are allowed to escape the ship according to the rules of the game.

The art style is perfect for the game. Not extremely complex at first glance, but distinct enough that none of the characters looks too homogenous. I'm actually quite impressed with the variety of the cast. There's punks and conservatives, androgynous and manly, young and middle-aged. A nice swatch of different cultures. It may be a more typically moe anime style, but the artwork is not uninteresting for it.

Let's meet at the next save point!

P.S. I may E.T.A. some stuff later on. 

Images as always from Creative Uncut

No comments:

Post a Comment